Mesa 26.0.3 Release Notes / 2026-03-18¶
Mesa 26.0.3 is a bug fix release which fixes bugs found since the 26.0.2 release.
Mesa 26.0.3 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 26.0.3 implements the Vulkan 1.4 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA checksums¶
SHA256: ddb7443d328e89aa45b4b6b80f077bf937f099daeca8ba48cabe32aab769e134 mesa-26.0.3.tar.xz
SHA512: 82a33d0fa0c2855a63f599e38753126a2195025a13e45f38e14fda7aa008cb05925bb74088e4a1e199c9237d9388f4d4408a2c95c1d7fe79d8e6e6f27c84187b mesa-26.0.3.tar.xz
New features¶
None
Bug fixes¶
Portal hard locks the machine on rv350.
Turnip crash with lazy depth textures: GPUMEM_BIND_RANGES failed (Not a typewriter)
[regression] Left 4 Dead 2 crashing when joining or starting survival with “Official Dedicated” servers
lavapipe: crash in caselist
zink: mesh shaders broken
Changes¶
Connor Abbott (2):
vtn: Fix vtn_mediump_downconvert_value() for transposed matrices
vtn: Fix vtn_mediump_upconvert_value() with transposed matrices
Danylo Piliaiev (1):
tu/kgsl: Better detection of sparse support
David Rosca (2):
radv/video: Fix AV1 encode min tile size
radv/video: Fix coding pic_parameter_set_id in H264 slice header
Eric Engestrom (3):
docs: add sha sum for 26.0.2
.pick_status.json: Update to 70a487adfb42e3f9ed3b182a37133aed991fcf63
.pick_status.json: Mark f2f792996dffd97092f18961b44d71b568cd8551 as denominated
Faith Ekstrand (1):
pan/compiler: Handle store_per_view_output in collect_varyings()
Ian Douglas Scott (1):
wsi/wayland: Use `wl_fixes` to destroy `wl_registry`
Mary Guillemard (1):
nvk/mme: Add missing nullcheck in nvk_mme_test_state_state
Mike Blumenkrantz (13):
zink: reapply zsbuf state after unordered blits
zink: allow renderpass termination for clears with ZINK_DEBUG=rp and GENERAL layouts
zink: run opt_combine_stores when optimizing
nir: fix nir_is_io_compact for mesh shaders
mesa/st: fix unlower_io_to_vars to work with mesh shaders
zink: work around drivers with broken mesh shader properties
llvmpipe: save mesh shader when calling u_blitter
lavapipe: fix mesh property exports
mesa/st: make st_texture_get_current_sampler_view static
mesa/st/sampler_view: use a local variable for buffer sv format
mesa/st/sampler_view: use a local variable for texture sv format
mesa/st/sampler_view: eliminate st_sampler_view::srgb_skip_decode
mesa/st/samplerview: explicitly block releasing in-use samplerviews
Natalie Vock (2):
radv/rt: Bump ray query stack base limit for GFX12
radv/rt: Fix shared ray query stack on top of application LDS
Pavel Ondračka (1):
r300: pad short vertex shaders to avoid R3xx hangs
Rob Clark (2):
freedreno/fdl: Use 4k alignment for tiled
freedreno/drm: Fix bo_flush race
Ryan Zhang (1):
panvk/csf: use DEFERRED_FLUSH for fragment job cache flush
Yiwei Zhang (1):
venus: force prime blit on Nvidia GPU