Mesa 10.2.3 Release Notes / July 7, 2014

Mesa 10.2.3 is a bug fix release which fixes bugs found since the 10.2.2 release.

Mesa 10.2.3 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

SHA256 checksums

e482a96170c98b17d6aba0d6e4dda4b9a2e61c39587bb64ac38cadfa4aba4aeb  MesaLib-10.2.3.tar.bz2
96cffacaa1c52ae659b3b0f91be2eebf5528b748934256751261fb79ea3d6636  MesaLib-10.2.3.tar.gz

New features


Bug fixes

This list is likely incomplete.


Aaron Watry (1):

  • radeon/llvm: Allocate space for kernel metadata operands

Carl Worth (2):

  • docs: Add sha256 sums for the 10.2.2 release

  • cherry-ignore: Add a patch that’s been rejected

Ilia Mirkin (4):

  • nouveau: dup fd before passing it to device

  • nv50: disable dedicated ubo upload method

  • nv50: do an explicit flush on draw when there are persistent buffers

  • nvc0: add a memory barrier when there are persistent UBOs

Jasper St. Pierre (1):

  • glxext: Send the Drawable’s ID in the GLX_BufferSwapComplete event

Kenneth Graunke (3):

  • i965: Don’t emit SURFACE_STATEs for gather workarounds on Broadwell.

  • i965: Include marketing names for Broadwell GPUs.

  • i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.

Michel Dänzer (1):

  • radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ

Rob Clark (9):

  • xa: fix segfault

  • freedreno: use OUT_RELOCW when buffer is written

  • freedreno/a3xx: fix depth/stencil GMEM positioning

  • freedreno/a3xx: fix depth/stencil gmem restore

  • freedreno/a3xx: fix blend opcode

  • freedreno: few caps fixes

  • freedreno/a3xx: texture fixes

  • freedreno: fix for null textures

  • freedreno/a3xx: vtx formats

Roland Scheidegger (1):

  • draw: (trivial) fix clamping of viewport index

Takashi Iwai (1):

  • llvmpipe: Fix zero-division in llvmpipe_texture_layout()

Thomas Hellstrom (1):

  • st/xa: Don’t close the drm fd on failure v2

Tobias Klausmann (1):

  • nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices