Mesa 8.0.3 Release Notes / May 18, 2012

Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.

Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.0.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

MD5 checksums

b7210a6d6e4584bd852ab29294ce717e  MesaLib-8.0.3.tar.gz
cc5ee15e306b8c15da6a478923797171  MesaLib-8.0.3.tar.bz2

New features


Bug fixes

This list is likely incomplete.

  • Bug 28138 - [G45] Regnum Online, sparkling in in-game rendering

  • Bug 30102 - glean depthStencil test fails BadLength with indirect non-swrast rendering

  • Bug 40361 - Glitches on X3100 after upgrade to 7.11

  • Bug 41152 - [glsl] Shader backend in Regnum Online does not work

  • Bug 41216 - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails

  • Bug 41372 - i830_state.c PBO crash

  • Bug 41495 - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.

  • Bug 44701 - Regnum online textures flickering

  • Bug 44961 - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed

  • Bug 44970 - [i965]oglc max_values(negative.textureSize.textureCube) segfaults

  • Bug 45214 - Textures disappearing or missing in RegnumOnline OpenGL game

  • Bug 45558 - cannot render on a drawable of size equal the max framebuffer size

  • Bug 45921 - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes

  • Bug 46303 - [SNB] segfault in intel_miptree_release()

  • Bug 46739 - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()

  • Bug 46834 - small performance when playing flightgear (swrast fallback through GTT mapping)

  • Bug 47126 - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0’ failed.

  • Bug 48218 - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]

  • Bug 48545 - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)

  • Bug 49124 - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel’ failed.


The full set of changes can be viewed by using the following GIT command:

git log mesa-8.0.2..mesa-8.0.3

Alban Browaeys (1):

  • dri/i915: Fix off-by-one in i830 clip region size.

Alex Deucher (2):

  • r200: fix fog coordinate emit

  • radeon: fix fog coordinate emit

Alexander von Gluck (4):

  • llvmpipe: fix symbol conflict on Haiku

  • svga: fix typedef conflicts on Haiku

  • mesa: Don’t use newlocale on Haiku

  • glsl: Don’t use newlocale on Haiku

Anuj Phogat (4):

  • mesa: fix issues with texture border and array textures

  • mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()

  • mesa: Fix the cause of piglit test fbo-array failure

  • intel: Fix a case when mapping large texture fails

Brian Paul (17):

  • mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()

  • mesa/gdi: remove wmesa_set_renderbuffer_funcs() function

  • mesa/gdi: remove clear_color() function

  • mesa: bump version to 8.0.2 in configs/default

  • swrast: include s_fragprog.h to silence warnings

  • mesa: remove LSB-first pixel packing check in glReadPixels

  • mesa: fix error in _mesa_format_matches_format_and_type() for RGB888

  • mesa: add BGR888 code in _mesa_format_matches_format_and_type()

  • vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()

  • mesa: add missing texture integer test in glTexSubImage()

  • mesa: add missing return after _mesa_error() in update_array()

  • glsl: propagate MaxUnrollIterations to the optimizer’s loop unroller

  • st/mesa: set MaxUnrollIterations = 255

  • st/mesa: no-op glCopyPixels if source region is out of bounds

  • mesa: do more teximage error checking for generic compressed formats

  • mesa: fix/add error check in _mesa_ColorMaterial()

  • mesa: fix glMaterial / dlist bug

Chad Versace (3):

  • glsl: Fix Android build

  • main: Fix memory leak in _mesa_make_extension_string()

  • intel: Disable ARB_framebuffer_object in ES contexts

Chris Wilson (1):

  • i830: Compute initial number of vertices from remaining batch space

Dave Airlie (4):

  • mesa/format_unpack: add LUMINANCE 8/16 UINT/INT

  • glx/drisw: avoid segfaults when we fail to get visual

  • drisw: fix image stride calculation for 16-bit.

  • intel: fix TFP at 16-bpp

Dylan Noblesmith (7):

  • intel: fix null dereference processing HiZ buffer

  • util: fix undefined behavior

  • util: fix uninitialized table

  • egl: fix uninitialized values

  • st/vega: fix uninitialized values

  • egl-static: fix printf warning

  • i965: fix typo

Eric Anholt (19):

  • i965/fs: Jump from discard statements to the end of the program when done.

  • intel: Fix rendering from textures after RenderTexture().

  • mesa: Fix handling of glCopyBufferSubData() for src == dst.

  • i965/fs: Move GL_CLAMP handling to coordinate setup.

  • i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.

  • mesa: Fix push/pop of multisample coverage invert.

  • mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.

  • mesa: Fix display list handling for GL_ARB_draw_instanced.

  • mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.

  • mesa: Add missing error check for first < 0 in glDrawArraysInstanced().

  • i915: Fix piglit fbo-nodepth-test on i830.

  • intel: Return success when asked to allocate a 0-width/height renderbuffer.

  • mesa: Throw error on glGetActiveUniform inside Begin/End.

  • i965/vs: Fix up swizzle for dereference_array of matrices.

  • glsl: Fix indentation of switch code.

  • glsl: Let the constructor figure out the types of switch-related expressions.

  • glsl: Reject non-scalar switch expressions.

  • glsl: Fix assertion failure on handling switch on uint expressions.

  • mesa: Check for framebuffer completeness before looking at the rb.

Eugeni Dodonov (1):

  • intel: add PCI IDs for Ivy Bridge GT2 server variant

Han Shen(沈涵) (1):

  • bin/mklib: remove ‘-m32’ for arm linux

Ian Romanick (1):

  • mesa: Bump version number to 8.0.3

Jakob Bornecrantz (1):

  • docs: Add 8.0.2 md5sums

Jeremy Huddleston (7):

  • darwin: Eliminate a pthread mutex leak

  • darwin: Fix an error message

  • darwin: Make reported errors more user-friendly

  • darwin: Use ASL for logging

  • darwin: Unlock our mutex before destroying it

  • darwin: Eliminate a possible race condition while destroying a surface

  • darwin: Address a build failure on Leopard and earlier OS versions

Jon TURNEY (1):

  • Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does

Jonas Maebe (2):

  • glapi: Correct size of allocated _glapi_table struct

  • apple: Fix a use after free

Jordan Justen (1):

  • mesa: Add primitive restart support to glArrayElement

Kenneth Graunke (12):

  • i965: Actually upload sampler state pointers for the VS unit on Gen6.

  • i965/fs: Fix FB writes that tried to use the non-existent m16 register.

  • vbo: Remove pedantic warning about ‘end’ beind out of bounds.

  • vbo: Ignore invalid element ranges which are outside VBO bounds.

  • vbo: Rework checking of ‘end’ against _MaxElement.

  • vbo: Eliminate short-circuiting in invalid-start case.

  • i965: Fix GPU hangs in the dummy fragment shader.

  • i965: Make the dummy fragment shader work in SIMD16 mode.

  • drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.

  • i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.

  • intel: Remove pointless software fallback for glBitmap on Gen6.

  • glsl: Fix broken constant expression handling for <, <=, >, and >=.

Kurt Roeckx (2):

  • i915: Compute maximum number of verts using the actual batchbuffer size.

  • i915: Fix i830 polygon stipple from PBOs.

Marek Olšák (5):

  • r300g/swtcl: don’t print an error when getting ClipVertex

  • r300g/swtcl: don’t enter u_vbuf_mgr

  • r300g/swtcl: don’t expose shader subroutine support

  • r300g/swtcl: fix polygon offset

  • r300g/swtcl: fix crash when back color is present in vertex shader

Mathias Fröhlich (1):

  • glsl: Avoid excessive loop unrolling.

Matt Turner (1):

  • Remove -ffast-math from default CFLAGS

Paul Berry (1):

  • i915: Initialize swrast_texture_image structure fields.

Roland Scheidegger (1):

  • mesa: check_index_bounds off-by-one fix

Tom Stellard (2):

  • r300/compiler: Clear loop registers in vertex shaders w/o loops

  • r300/compiler: Copy all instruction attributes during local transfoms

Vinson Lee (5):

  • mesa: Fix memory leak in _mesa_get_uniform_location.

  • linker: Fix memory leak in count_uniform_size::visit_field.

  • swrast: Fix memory leaks in blit_linear.

  • ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.

  • mesa: Fix memory leak in generate_mipmap_compressed.

Yuanhan Liu (2):

  • i915: set SPRITE_POINT_ENABLE bit correctly

  • i965: fix wrong cube/3D texture layout