Mesa 23.3.4 Release Notes / 2024-01-24

Mesa 23.3.4 is a bug fix release which fixes bugs found since the 23.3.3 release.

Mesa 23.3.4 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 23.3.4 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

SHA256 checksum

df12d765be4650fe532860b18aa18e6da1d0b07d1a21dfdfe04660e6b7bac39a  mesa-23.3.4.tar.xz

New features

  • None

Bug fixes

  • [AMDGPU RDNA3] Antialiasing is broken in Blender

  • Assassin’s Creed Odyssey wrong colors on Arc A770

  • The Finals fails to launch with DX12 on Intel Arc unless “force_vk_vendor” is set to -1.

  • zink crashes on nvidia

  • radv: games render with garbage output on RX5600M through PRIME with DCC

  • radv: RGP reports for mesh shaders are confusing

  • d3d10umd: Build failure regression with MSVC during 23.3 development cycle

  • VA-API CI tests freeze

  • Radeon: YUYV DMA BUF eglCreateImageKHR fails


Alessandro Astone (1):

  • zink: Fix resizable BAR detection logic

Boris Brezillon (3):

  • panvk: Fix tracing

  • panvk: Fix access to unitialized panvk_pipeline_layout::num_sets field

  • panfrost: Clamp the render area to the damage region

Daniel Schürmann (1):

  • aco: give spiller more room to assign spilled SGPRs to VGPRs

Dave Airlie (2):

  • radv/video: refactor sq start/end code to avoid decode hangs.

  • radv: don’t submit empty command buffers on encoder ring.

David Rosca (1):

  • radeonsi/vcn: Fix H264 slice header when encoding I frames

Eric Engestrom (7):

  • docs: add sha256sum for 23.3.3

  • .pick_status.json: Update to 68f5277887aae1cdc202f45ecd44df2c3c59ba7d

  • .pick_status.json: Update to 4fe5f06d400a7310ffc280761c27b036aec86646

  • .pick_status.json: Update to ff84aef116f9d0d13440fd13edf2ac0b69a8c132

  • .pick_status.json: Update to 6e4bb8253ed36f911a0a45dfecf89c237a8cd362

  • .pick_status.json: Update to d0a3bac163ca803eda03feb3afea80e516568caf

  • .pick_status.json: Update to eca4f0f632b1e3e6e24bd12ee5f00522eb7d0fdb

Friedrich Vock (4):

  • radv/rt: Add workaround to make leaves always active

  • radv: Fix shader replay allocation condition

  • nir: Make is_trivial_deref_cast public

  • nir: Handle casts in nir_opt_copy_prop_vars

Georg Lehmann (1):

  • aco: stop scheduling at p_logical_end

Hans-Kristian Arntzen (1):

  • wsi/x11: Add workaround for Detroit Become Human.

Ian Romanick (1):

  • intel/compiler: Track mue_compaction and mue_header_packing flags in brw_get_compiler_config_value

Jesse Natalie (1):

  • mesa: Consider mesa format in addition to internal format for mip/cube completeness

Karol Herbst (3):

  • rusticl/kernel: run opt/lower_memcpy later to fix a crash

  • nir: rework and fix rotate lowering

  • rusticl/kernel: check that local size on dispatch doesn’t exceed limits

Konstantin Seurer (4):

  • ac/llvm: Enable helper invocations for quad OPs

  • lavapipe: Fix DGC vertex buffer handling

  • lavapipe: Mark vertex elements dirty if the stride changed

  • lavapipe: Report the correct preprocess buffer size

Lionel Landwerlin (4):

  • anv: fix disabled Wa_14017076903/18022508906

  • anv: hide vendor ID for The Finals

  • anv: fix pipeline executable properties with graphics libraries

  • anv: implement undocumented tile cache flush requirements

Lucas Stach (1):

  • etnaviv: disable 64bpp render/sampler formats

Matt Turner (4):

  • symbols-check: Add _GLOBAL_OFFSET_TABLE_

  • nir: Fix cast

  • util: Add DETECT_ARCH_HPPA macro

  • util/tests: Disable half-float NaN test on hppa/old-mips

Max R (1):

  • d3d10umd: Fix compilation

Mike Blumenkrantz (5):

  • lavapipe: fix devenv icd filename

  • zink: always force flushes when originating from api frontend

  • zink: ignore tc buffer replacement info

  • zink: fix buffer rebind early-out check

  • zink: fix separate shader patch variable location adjustment

Patrick Lerda (1):

  • glsl/nir: fix gl_nir_cross_validate_outputs_to_inputs() memory leak

Pavel Ondračka (1):

  • r300: fix reusing of color varying slots for generic ones

Pierre-Eric Pelloux-Prayer (2):

  • ac/surface: don’t oversize surf_size

  • radeonsi: compute epitch when modifying surf_pitch

Rhys Perry (3):

  • radv: do nir_shader_gather_info after radv_nir_lower_rt_abi

  • nir/lower_non_uniform: set non_uniform=false when lowering is not needed

  • nir/lower_shader_calls: remove CF before nir_opt_if

Samuel Pitoiset (2):

  • radv: do not issue SQTT marker with DISPATCH_MESH_INDIRECT_MULTI

  • radv: fix indirect dispatches on the compute queue on GFX7

Sviatoslav Peleshko (1):

  • nir: Use alu source components count in nir_alu_srcs_negative_equal

Tapani Pälli (4):

  • anv: check for wa 16013994831 in emit_so_memcpy_end

  • iris: expand pre-hiz data cache flush to gfx >= 125

  • anv: expand pre-hiz data cache flush to gfx >= 125

  • iris: replace constant cache invalidate with hdc flush

Tatsuyuki Ishi (1):

  • radv: never set DISABLE_WR_CONFIRM for CP DMA clears and copies

Timur Kristóf (1):

  • radv: Correctly select SDMA support for PRIME blit.

Yiwei Zhang (4):

  • vulkan/wsi/wayland: fix returns and avoid leaks for failed swapchain

  • venus: fix pipeline layout lifetime

  • venus: fix pipeline derivatives

  • venus: fix to respect the final pipeline layout

Yonggang Luo (1):

  • compiler/spirv: The spirv shader is binary, should write in binary mode