Mesa 21.1.8 Release Notes / 2021-09-08

Mesa 21.1.8 is a bug fix release which fixes bugs found since the 21.1.7 release.

Mesa 21.1.8 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 21.1.8 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

SHA256 checksum

5cd32f5d089dca75300578a3d771a656eaed652090573a2655fe4e7022d56bfc  mesa-21.1.8.tar.xz

New features

  • None

Bug fixes

  • llvmpipe doesn’t compile a valid shader with an useless switch

  • GetFragDataLocation(prog, “gl_FragColor”) generates INVALID_OPERATION, but specs don’t say it should

  • Possible miscompilation of a comparison with unsigned zero

  • crash on Android R


Alyssa Rosenzweig (1):

  • drm-shim: Support kernels with >4k pages

Boris Brezillon (1):

  • panfrost: Fix pan_blitter_emit_bifrost_blend()

Eric Engestrom (3):

  • .pick_status.json: Update to 8bb9e9e76fa1f062c8da9536e9ee209b2dc268f7

  • Revert “python: Explicitly add the ‘L’ suffix on Python 3”

  • isl: drop left-over comment

Erik Faye-Lund (2):

  • gallium/nir/tgsi: fixup indentation

  • gallium/nir/tgsi: initialize file_max for inputs

Ilia Mirkin (1):

  • mesa: don’t return errors for gl_* GetFragData* queries

Faith Ekstrand (1):


Lionel Landwerlin (1):

  • anv/android: handle image bindings from gralloc buffers

Mao, Marc (1):

  • iris: declare padding for iris_vue_prog_key

Marcin Ślusarz (2):

  • nir/builder: invalidate metadata per function

  • glsl/opt_algebraic: disable invalid optimization

Mike Blumenkrantz (1):

  • nir/lower_vectorize_tess_levels: set num_components for vectorized loads

Roman Stratiienko (1):

  • lima: Implement lima_resource_get_param() callback

Simon Ser (4):

  • etnaviv: add stride, offset and modifier to resource_get_param

  • panfrost: implement resource_get_param

  • vc4: implement resource_get_param

  • v3d: implement resource_get_param

Timothy Arceri (1):

  • glsl: fix variable scope for instructions inside case statements

Vinson Lee (2):

  • meson: Remove duplicate xvmc in build summary.

  • nir: Initialize evaluate_cube_face_index_amd dst.x.