Mesa 10.1.4 Release Notes / (May 20, 2014)

Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.

Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

MD5 checksums

e934365d77f384bfaec844999440bef8  MesaLib-10.1.4.tar.gz
6fddee101f49b7409cd29994c34ddee7  MesaLib-10.1.4.tar.bz2

New features


Bug fixes

This list is likely incomplete.

  • Bug 78225 - Compile error due to undefined reference to `gbm_dri_backend’, fix attached

  • Bug 78537 - no anisotropic filtering in a native Half-Life 2


Brian Paul (1):

  • mesa: fix double-freeing of dispatch tables inside glBegin/End.

Carl Worth (3):

  • docs: Add MD5 sums for 10.1.3

  • cherry-ignore: Roland and Michel agreed to drop these patches.

  • VERSION: Update to 10.1.4

Emil Velikov (1):

  • configure: error out if building GBM without dri

Eric Anholt (1):

  • i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.

Ilia Mirkin (3):

  • nv50/ir: make sure to reverse cond codes on all the OP_SET variants

  • nv50: fix setting of texture ms info to be per-stage

  • nv50/ir: fix integer mul lowering for u32 x u32 -> high u32

Michel Dänzer (1):

  • radeonsi: Fix anisotropic filtering state setup

Tom Stellard (2):


  • radeonsi: Enable geometry shaders with LLVM 3.4.1