Mesa 18.1.8 Release Notes / September 24 2018

Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8 release.

Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

SHA256 checksums

0f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499  mesa-18.1.9.tar.gz
55f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83  mesa-18.1.9.tar.xz

New features


Bug fixes

  • Bug 103241 - Anv crashes when using 64-bit vertex inputs

  • Bug 104926 - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported

  • Bug 107280 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4

  • Bug 107772 - Mesa preprocessor matches if(def)s & endifs incorrectly

  • Bug 107779 - Access violation with some games

  • Bug 107810 - The ‘va_end’ call is missed after ‘va_copy’ in ‘util_vsnprintf’ function under windows


Andrii Simiklit (4):

  • apple/glx/log: added missing va_end() after va_copy()

  • mesa/util: don’t use the same ‘va_list’ instance twice

  • mesa/util: don’t ignore NULL returned from ‘malloc’

  • mesa/util: add missing va_end() after va_copy()

Bas Nieuwenhuizen (4):

  • radv: Use build ID if available for cache UUID.

  • radv: Only allow 16 user SGPRs for compute on GFX9+.

  • radv: Set the user SGPR MSB for Vega.

  • radv: Fix driver UUID SHA1 init.

Christopher Egert (1):

  • radeon: fix ColorMask

Dave Airlie (1):

  • virgl: don’t send a shader create with no data. (v2)

Dylan Baker (10):

  • docs/relnotes: Add sha256 sums for mesa 18.1.8

  • cherry-ignore: Add additional 18.2 patch

  • meson: Print a message about why a libdrm version was selected

  • cherry-ignore: add another 18.2 patch

  • cherry-ignore: Add patches that don’t apply cleanly and are for developer tools

  • cherry-ignore: Add more 18.2 patches

  • cherry-ignore: add 18.2 patchs

  • cherry-ignore: add a patch that was reverted on master

  • cherry-ignore: one final update

  • Bump version to 18.1.9

Erik Faye-Lund (2):

  • winsys/virgl: avoid unintended behavior

  • virgl: adjust strides when mapping temp-resources

Gert Wollny (1):

  • winsys/virgl: correct resource and handle allocation (v2)

Faith Ekstrand (6):

  • anv/pipeline: Only consider double elements which actually exist

  • i965: Workaround the gen9 hw astc5x5 sampler bug

  • anv: Re-emit vertex buffers when the pipeline changes

  • anv: Disable the vertex cache when tessellating on SKL GT4

  • anv: Clamp scissors to the framebuffer boundary

  • anv/query: Write both dwords in emit_zero_queries

Josh Pieper (1):

  • st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)

Kenneth Feng (1):

  • amd: Add Picasso device id

Marek Olšák (4):

  • st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures

  • radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI

  • r600: fix HTILE for NPOT textures with mipmapping

  • radeonsi: fix printing a BO list into ddebug reports

Mathias Fröhlich (1):

  • tnl: Fix green gun regression in xonotic.

Mauro Rossi (3):

  • android: broadcom/genxml: fix collision with intel/genxml header-gen macro

  • android: broadcom/cle: add gallium include path

  • android: broadcom/cle: export the broadcom top level path headers

Michal Srb (1):

  • st/dri: don’t set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it

Michel Dänzer (1):

  • loader/dri3: Only wait for back buffer fences in dri3_get_buffer

Pierre Moreau (1):

  • nvir: Always split 64-bit IMAD/IMUL operations

Sergii Romantsov (1):

  • intel: compiler option msse2 and mstackrealign

Timothy Arceri (1):

  • glsl: fixer lexer for unreachable defines