Mesa 7.10.2 Release Notes / April 6, 2011

Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.

Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 2.1.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

MD5 checksums

2f9f444265534a2cfd9a99d1a8291089  MesaLib-7.10.2.tar.gz
f5de82852f1243f42cc004039e10b771  MesaLib-7.10.2.tar.bz2
175120325828f313621cc5bc6c504803  MesaGLUT-7.10.2.tar.gz
8c71d273f5f8d6c5eda4ffc39e0fe03e  MesaGLUT-7.10.2.tar.bz2

New features


Bug fixes

This list is likely incomplete.

  • Bug 29172 - Arrandale - Pill Popper Pops Pills

  • Bug 31159 - shadow problem in 0ad game

  • Bug 32688 - [RADEON:KMS:R300G] some games have a wireframe or outline visible

  • Bug 32949 - [glsl wine] Need for Speed renders incorrectly with GLSL enabled

  • Bug 34203 - [GLSL] fail to call long chains across shaders

  • Bug 34376 - [GLSL] allowing assignment to unsized array

    • The commit message incorrectly lists bug 34367.

  • Bug 34370 - [GLSL] “i<5 && i<4” in for loop fails

  • Bug 34374 - [GLSL] fail to redeclare an array using initializer

  • Bug 35073 - [GM45] Alpha test is broken when rendering to FBO with no color attachment

  • Bug 35483 - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c


The full set of changes can be viewed by using the following GIT command:

git log mesa-7.10.1..mesa-7.10.2

Reverted commits and the reverts are not included in this list.

Alex Deucher (2):

  • r600c: add new ontario pci ids

  • r600g: add some additional ontario pci ids

Benjamin Franzke (1):

  • st/dri: Fix surfaceless gl using contexts with previous bound surfaces

Brian Paul (9):

  • docs: pull 7.9.2 release notes into 7.10 branch

  • docs: update news.html with 7.10.1 and 7.9.2 releases

  • docs: fill in 7.10.1 release data

  • docs: add, fix release notes links

  • docs: update info about Mesa packaging/contents

  • docs: update prerequisites, remove old demo info

  • mesa: Guard against null pointer deref in fbo validation

  • st/mesa: Apply LOD bias from correct texture unit

  • glsl: silence warning in printf() with a cast

Chad Versace (1):

  • i965: Fix tex_swizzle when depth mode is GL_RED

Dave Airlie (1):

  • r600: don’t close fd on failed load

Eric Anholt (2):

  • i965: Apply a workaround for the Ironlake “vertex flashing”.

  • i965: Fix alpha testing when there is no color buffer in the FBO.

Fabian Bieler (1):

  • st/mesa: Apply LOD from texture object

Henri Verbeet (1):

  • st/mesa: Validate state before doing blits.

Ian Romanick (13):

  • docs: Add 7.10.1 md5sums

  • glsl: Refactor AST-to-HIR code handling variable initializers

  • glsl: Refactor AST-to-HIR code handling variable redeclarations

  • glsl: Process redeclarations before initializers

  • glsl: Function signatures cannot have NULL return type

  • glsl: Add several function / call related validations

  • linker: Add imported functions to the linked IR

  • glsl: Use insert_before for lists instead of open coding it

  • glsl: Only allow unsized array assignment in an initializer

  • glcpp: Refresh autogenerated lexer files

  • docs: Initial bits of 7.10.2 release notes

  • mesa: set version string to 7.10.2

  • mesa: Remove nonexistant files from _FILES lists

Jerome Glisse (1):

  • r600g: move user fence into base radeon structure

José Fonseca (2):

  • mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).

  • mesa: More glGet* fixes.

Kenneth Graunke (4):

  • glcpp: Rework lexer to use a SKIP state rather than REJECT.

  • glcpp: Remove trailing contexts from #if rules.

  • i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.

  • glsl: Accept precision qualifiers on sampler types, but only in ES.

Marek Olšák (15):

  • st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL

  • st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails

  • r300/compiler: fix the saturate modifier when applied to TEX instructions

  • r300/compiler: fix translating the src negate bits in pair_translate

  • r300/compiler: Abs doesn’t cancel Negate (in the conversion to native swizzles)

  • r300/compiler: TEX instructions don’t support negation on source arguments

  • r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500

  • r300/compiler: saturate Z before the shadow comparison

  • r300/compiler: fix equal and notequal shadow compare functions

  • r300/compiler: remove unused variables

  • st/mesa: fix crash when using both user and vbo buffers with the same stride

  • r300g: fix alpha-test with no colorbuffer

  • r300g: tell the GLSL compiler to lower the continue opcode

  • r300/compiler: propagate SaturateMode down to the result of shadow comparison

  • r300/compiler: apply the texture swizzle to shadow pass and fail values too

Michel Dänzer (1):

  • Use proper source row stride when getting depth/stencil texels.

Tom Stellard (4):

  • r300/compiler: Use a 4-bit writemask in pair instructions

  • prog_optimize: Fix reallocating registers for shaders with loops

  • r300/compiler: Fix vertex shader MAD instructions with constant swizzles

  • r300/compiler: Don’t try to convert RGB to Alpha in full instructions