Mesa 10.3.1 Release Notes / October 12, 2014

Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release.

Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

SHA256 checksums

155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d  MesaLib-10.3.1.tar.gz
b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add  MesaLib-10.3.1.tar.bz2

New features


Bug fixes

This list is likely incomplete.

  • Bug 79462 - [NVC0/Codegen] Shader compilation falis in spill logic

  • Bug 82932 - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails

  • Bug 83506 - [UBO] row_major layout ignored inside structures

  • Bug 83533 - [UBO] nested structures don’t get appropriate padding

  • Bug 83570 - Glyphy demo throws unhandled Integer division by zero exception

  • Bug 83741 - [UBO] row_major layout partially ignored for arrays of structures

  • Bug 84178 - Big glamor regression in Xorg server GIT: x11perf 1.5 Test: PutImage XY 500x500 Square


Andreas Pokorny (2):

  • egl/drm: expose KHR_image_pixmap extension

  • i915: Fix black buffers when importing prime fds

Brian Paul (1):

  • mesa: fix prog_optimize.c assertions triggered by SWZ opcode

Emil Velikov (2):

  • docs: Add 10.3 sha256 sums, news item and link release notes

  • Update VERSION to 10.3.1

Ian Romanick (4):

  • glsl: Make sure fields after small structs have correct padding

  • glsl: Make sure row-major array-of-structure get correct layout

  • glsl: Round struct size up to at least 16 bytes

  • glsl: Strip arrayness from ir_type_dereference_variable too

Ilia Mirkin (5):

  • nv50/ir: avoid deleting pseudo instructions too early

  • gm107/ir: fix manual TXD for array targets

  • gm107/ir: fix texture argument order

  • gm107/ir: add support for indirect const buffer selection

  • gm107/ir: take relative pfetch offset into account

Keith Packard (1):

  • glx/dri3: Provide error diagnostics when DRI3 allocation fails

Kenneth Graunke (2):

  • mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).

  • mesa: Set correct array element in vbo_exec_vtx_init.

Marek Olšák (3):

  • radeonsi: release GS rings at context destruction

  • radeonsi: properly destroy the GS copy shader and scratch_bo for compute

  • st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables

Michel Dänzer (1):


Richard Sandiford (2):

  • mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.

  • swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian

Roland Scheidegger (1):

  • gallivm: fix idiv

Thomas Hellstrom (1):

  • st/xa: Fix regression in xa_yuv_planar_blit()

Tom Stellard (2):

  • clover: Add support to mem objects for multiple destructor callbacks v2

  • Compute LLVM_VERSION_PATCH using llvm-config

Tomasz Figa (3):

  • util: Include in Android builds

  • st/mesa: Generate format_info.c in Android builds

  • st/mesa: Fix paths used in Android builds

rconde (1):

  • gallivm,tgsi: fix idiv by zero crash