Mesa 23.0.2 Release Notes / 2023-04-07

Mesa 23.0.2 is a bug fix release which fixes bugs found since the 23.0.1 release.

Mesa 23.0.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 23.0.2 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

SHA256 checksum

1b7d3399fc6f16f030361f925d33ebc7600cbf98094582f54775b6a1180529e7  mesa-23.0.2.tar.xz

New features

  • None

Bug fixes

  • allwinner a64: DRM_IOCTL_MODE_CREATE_DUMB failed: Cannot allocate memory after some time of apps usage

  • mesa: index buffer leaking

  • RadeonSI: null dereference in amdgpu_cs_add_buffer, potential refcount mismatch, running BeyondAllReason

  • eglCreateImageKHR, error: EGL_BAD_ALLOC (0x3003), message: “createImageFromDmaBufs failed” on AMD multi-gpu with explicit format modifiers

  • libgrl.a installed but not used?

  • radv: crash compiling UE5 lumen hardware RT shader

  • aco: unused vtmp_in_loop

  • radv,nir: dEQP-VK.ray_query.builtin.rayqueryterminate.* failures

  • glsl compiled error when the RHS of operator `>>` is int64_t by enabling GL_ARB_gpu_shader_int64 extension

  • QPainter fails to render multiple shapes with a brush set since Mesa 23.0

  • eglSwapBuffers blocks in wayland when it’s wl_surface_frame event is stolen.

  • plasmashell sometimes hangs with mesa_glthread

  • pps_device.h:23:11: error: ‘uint32_t’ does not name a type


Alyssa Rosenzweig (1):

  • panfrost: Don’t round up Midgard polygon list BOs

Daniel Schürmann (2):

  • radv/rt: place any-hit scratch vars after intersection scratch vars

  • radv/rt: Fix any_hit scratch variables.

David Heidelberg (1):

  • aco: drop leftover variable

Dylan Baker (5):

  • docs: Add sha256 sum for 23.0.1

  • .pick_status.json: Update to 5e9ea154849ebe19b96a243b9716bd264545bf8b

  • .pick_status.json: Update to 2cc9364c2061fe4a66398678cabf61e3464e4d77

  • .pick_status.json: Update to 7abd8c499b4388f1e2947d78c59aafa0b52c254a

  • .pick_status.json: Update to debc543904235ed7dfc14217bf43f33f9f768e5a

Emma Anholt (1):

  • turnip: Don’t push inline uniform buffer contents outside constlen.

Eric Engestrom (1):

  • v3d: fix `dirty` bitset being too small to accept V3D_DIRTY_SSBO

Erico Nunes (1):

  • lima: don’t use resource_from_handle while creating scanout

Filip Gawin (1):

  • crocus: don’t quantize the clear value

Francisco Jerez (1):

  • intel/fs: Fix register coalesce in presence of force_writemask_all copy source writes.

Gert Wollny (1):

  • r600/sfn: fix container allocators

Iago Toral Quiroga (1):

  • vulkan/wsi/display: set pDisplay to NULL on error

Ilya K (1):

  • intel/vk/grl: don’t install libgrl.a

Isabella Basso (2):

  • nir/algebraic: insert patterns inside optimizations list

  • nir/algebraic: remove duplicate bool conversion lowerings

Iván Briano (1):

  • vulkan/wsi/display: do not dereference a NULL pointer

Jesse Natalie (2):

  • nir: Propagate alignment when rematerializing cast derefs

  • microsoft/compiler: Fix setting bit 31 in feature flags

Kai-Heng Feng (2):


  • Revert “iris: Avoid abort() if kernel can’t allocate memory”

Karol Herbst (3):

  • nvc0: enable fp helper invocation memory loads on Turing+

  • rusticl/util: extract offset_of macro

  • rusticl/icd: Make it work in case Rustc shuffles struct around

Konstantin Seurer (3):

  • radv/sqtt: Skip dumping pipeline libraries

  • radv/rt: Handle load_constant instructions when inlining shaders

  • nir/lower_shader_calls: Remat derefs before lowering resumes

Lang Yu (1):

  • amd/common: fix a typo

Lionel Landwerlin (12):

  • intel/fs: don’t SEND messages as partial writes

  • intel/fs: fix nir_opt_peephole_ffma max vec assumption

  • intel/fs: fixup sources number from opt_algebraic

  • intel/fs: fix subgroup invocation read bounds checking

  • anv: fix incorrect utrace bo release

  • anv: implement recommended flush/wait of AUX-TT invalidation

  • iris: implement recommended flush/wait of AUX-TT invalidation

  • anv: take care of maxStorageBufferRange being uint32_t

  • isl: update max buffer size for SKL+

  • intel/perf: fix OA format selection on MTL

  • intel/fs: don’t consider fixup_nomask_control_flow SENDs predicate

  • intel/fs: UNDEF fixup_nomask_control_flow temp register

Lynne (1):

  • aco_validate: allow for wave32 in p_dual_src_export_gfx11

Marcin Ślusarz (1):

  • anv,hasvk: remove stale comments

Marek Olšák (1):

  • vbo: fix current attribs not updating gallium vertex elements

Mike Blumenkrantz (9):

  • aux/trace: delete GALLIUM_TRACE_NIR log message

  • zink: track tc fences better

  • zink: double check layouts for possible feedback loop images

  • zink: handle swapchain creation failure less lazily

  • aux/trace: fix GALLIUM_TRACE_NIR handling

  • llvmpipe: fix linear fs analysis with nonzero fs outputs

  • llvmpipe: fix handling of unused color attachments

  • zink: block resolves where src extents > dst extents

  • zink: flag vertex buffers for rebind after vstate draws

Patrick Lerda (1):

  • r600: fix typo that could lead to a possible crash

Pierre-Eric Pelloux-Prayer (5):

  • yegl/wayland: fix glthread deadlocks

  • Revert “driconf: add a workaround for plasmashell freezing”

  • radeonsi: don’t use alignment_log2 of imported buffers

  • mesa: fix invalid index_bo refcounting

  • util/vbuf: fix index_bo leak

Qiang Yu (2):

  • ac/llvm: respect channel_type when ac_build_buffer_load

  • ac/llvm: add missing type convert for nir_load_buffer_amd

Rhys Perry (1):

  • aco: fix nir_var_shader_out barriers for task shaders

Sonny Jiang (1):

  • gallium/pipe: change PIPE_DEFAULT_DECODER_FEEDBACK_TIMEOUT_NS to 1 second

Sviatoslav Peleshko (1):

  • glsl: Fix codegen for constant ir_binop_{l,r}shift with mixed types

Tapani Pälli (1):

  • anv: use primitive ID override when shader does not supply it

Timothy Arceri (2):

  • glsl: allow 64-bit integer on RHS of shift

  • util/00-mesa-defaults: add Akka Arrh workaround

Timur Kristóf (3):

  • ac/nir: Store only lowest 8 bits for task draw ring DWORD3.

  • aco: Consider p_cbranch_nz as divergent branch too.

  • aco: Don’t remove exec writes that also write other registers.

Vinson Lee (1):

  • pps: Fix build errors.

antonino (4):

  • zink: fix `final_hash` update in `zink_gfx_program_update`

  • mesa: correctly allocate space for converted primtives

  • nir: handle primitives with adjacency

  • nir: avoid generating conflicting output variables