Mesa 19.0.1 Release Notes / March 27, 2019

Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release.

Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

SHA256 checksums

f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd  mesa-19.0.1.tar.gz
6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4  mesa-19.0.1.tar.xz

New features


Bug fixes

  • Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an ‘mismatching invariant qualifiers’ error

  • Bug 107563 - [RADV] Broken rendering in Unity demos

  • Bug 109698 - dri.pc contents invalid when built with meson

  • Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail

  • Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed

  • Bug 110221 - build error with meson


Andres Gomez (4):

  • glsl: correctly validate component layout qualifier for dvec{3,4}

  • glsl/linker: don’t fail non static used inputs without matching outputs

  • glsl/linker: simplify xfb_offset vs xfb_stride overflow check

  • Revert “glsl: relax input->output validation for SSO programs”

Bas Nieuwenhuizen (2):

  • radv: Use correct image view comparison for fast clears.

  • ac/nir: Return frag_coord as integer.

Danylo Piliaiev (2):

  • anv: Treat zero size XFB buffer as disabled

  • glsl: Cross validate variable’s invariance by explicit invariance only

Dave Airlie (1):

  • softpipe: fix texture view crashes

Dylan Baker (5):

  • docs: Add SHA256 sums for 19.0.0

  • cherry-ignore: Add commit that doesn’t apply

  • bin/ Correctly handle DESTDIR=’’

  • bin/ Fix regression for set DESTDIR

  • bump version for 19.0.1

Eric Anholt (1):

  • v3d: Fix leak of the renderonly struct on screen destruction.

Faith Ekstrand (6):

  • glsl/lower_vector_derefs: Don’t use a temporary for TCS outputs

  • glsl/list: Add a list variant of insert_after

  • anv/pass: Flag the need for a RT flush for resolve attachments

  • nir/builder: Add a vector extract helper

  • nir: Add a new pass to lower array dereferences on vectors

  • intel/nir: Lower array-deref-of-vector UBO and SSBO loads

Józef Kucia (2):

  • radv: Fix driverUUID


Kenneth Graunke (1):

  • intel/fs: Fix opt_peephole_csel to not throw away saturates.

Kevin Strasser (1):

  • egl/dri: Avoid out of bounds array access

Mark Janes (1):

  • mesa: properly report the length of truncated log messages

Plamena Manolova (1):

  • i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9

Samuel Pitoiset (3):

  • radv: set the maximum number of IBs per submit to 192

  • radv: always initialize HTILE when the src layout is UNDEFINED

  • radv: fix binding transform feedback buffers

Sergii Romantsov (1):

  • d3d: meson: do not prefix user provided d3d-drivers-path

Tapani Pälli (2):

  • isl: fix automake build when sse41 is not supported

  • anv/radv: release memory allocated by glsl types during spirv_to_nir