Mesa 10.1.2 Release Notes / (May 5, 2014)

Mesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 release.

Mesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

MD5 checksums

37d79f94b1f41852a89d1fc3900bea76  MesaLib-10.1.2.tar.gz
28b60d15ac9f364da1e0155911eaf44e  MesaLib-10.1.2.tar.bz2

New features


Bug fixes

This list is likely incomplete.

  • Bug 27499 - [855GM i915] GL_LINE_STIPPLE displays incorrect colors

  • Bug 75723 - (regression since Linux 3.14?) brw_get_graphics_reset_status: Assertion `brw->hw_ctx != ((void *)0)’ failed

  • Bug 76894 - Piglit/spec/EXT_framebuffer_object/fbo-bind-renderbuffer failed

  • Bug 77702 - [i965 Bisected]Piglit spec/NV_conditional_render_blitframebuffer fails


Ander Conselvan de Oliveira (2):

  • gbm/dri: Fix out-of-memory error path in dri_device_create()

  • egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM

Anuj Phogat (27):

  • mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)

  • swrast: Add glBlitFramebuffer to commands affected by conditional rendering

  • mesa: Fix error condition for multisample proxy texture targets

  • i965: Put an assertion to check valid varying_to_slot[varying]

  • i965: Fix component mask and varying_to_slot mapping for gl_Layer

  • i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex

  • mesa: Add helper function _mesa_is_format_integer()

  • mesa: Add error condition for integer formats in glGetTexImage()

  • mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()

  • mesa: Fix error code generation in glReadPixels()

  • glsl: Allow overlapping locations for vertex input attributes

  • mesa: Fix querying location of nth element of an array variable

  • mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0

  • glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord

  • glsl: Compile error if fs uses gl_FragCoord before first redeclaration

  • mesa: Add entry for extension ARB_texture_stencil8

  • mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()

  • i965: Fix crash in do_blit_readpixels()

  • mesa: Add missing types in _mesa_texstore_xx_xx() functions

  • mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions

  • mesa: Add new helper function _mesa_unpack_depth_stencil_row()

  • mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV

  • mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()

  • i965: Add glBlitFramebuffer to commands affected by conditional rendering

  • glsl: Use switch to allow adding more shader types

  • glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord

  • glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions

Benjamin Bellec (1):

  • mesa: fix GetStringi error message with correct function name

Brian Paul (1):

  • swrast: allocate swrast_texture_image::ImageSlices array if needed

Carl Worth (4):

  • docs: Add the MD5 sums for the 10.1.1 release tar files.

  • cherry-ignore: Ignore a patch causing a regression

  • cherry-ignore: Drop an ignored patch now that piglit has been updated.

  • Update VERSION to 10.1.2

Chris Forbes (1):

  • glsl: Only allow `invariant` on shader in/out between stages.

Eric Anholt (1):

  • i965: Fix render-to-texture in non-FinishRenderTexture cases.

Ian Romanick (1):

  • dri3: Enable GLX_MESA_query_renderer on DRI3 too

Kenneth Graunke (2):

  • i965: Don’t enable reset notification support on Gen4-5.

  • i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.

Marek Olšák (10):

  • r300g: don’t crash when getting NULL colorbuffers

  • st/mesa: remove trailing NULL colorbuffers

  • r600g: fix edge flags and layered rendering on R600-R700

  • r600g: disable async DMA on R700

  • r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled

  • r600g: fix flushing on RV670, RS780, RS880 again

  • r600g: fix buffer copying on R600-R700

  • r600g: fix for broken CULL_FRONT behavior on R6xx

  • r600g: fix for an MSAA hang on RV770

  • r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC

Michel Dänzer (2):

  • r600g: Disable LLVM by default at runtime for graphics

  • st/mesa: Fix NULL pointer dereference for incomplete framebuffers

Neil Roberts (1):

  • wayland: Fix the logic in disabling the prime capability

Samuel Iglesias Gonsalvez (1):

  • mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()

Thomas Hellstrom (1):

  • st/xa: Cache render target surface

nick (1):

  • swrast: Fix vertex color in _swsetup_Translate()