Mesa 10.4.2 Release Notes / January 12, 2015

Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release.

Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

SHA256 checksums

e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146  MesaLib-10.4.2.tar.gz
08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f  MesaLib-10.4.2.tar.bz2

New features


Bug fixes

This list is likely incomplete.

  • Bug 85529 - Surfaces not drawn in Unvanquished

  • Bug 87619 - Changes to state such as render targets change fragment shader without marking it dirty.

  • Bug 87658 - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M

  • Bug 87913 - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines


Chad Versace (2):

  • i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()

  • i965: Use safer pointer arithmetic in gather_oa_results()

Dave Airlie (3):

  • Revert “r600g/sb: fix issues cause by GLSL switching to loops for switch”

  • r600g: fix regression since UCMP change

  • r600g/sb: implement r600 gpr index workaround. (v3.1)

Emil Velikov (2):

  • docs: Add sha256 sums for the 10.4.1 release

  • Update version to 10.4.2

Ilia Mirkin (2):

  • nv50,nvc0: set vertex id base to index_bias

  • nv50/ir: fix texture offsets in release builds

Kenneth Graunke (2):

  • i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.

  • i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.

Leonid Shatz (1):

  • gallium/util: make sure cache line size is not zero

Marek Olšák (4):

  • glsl_to_tgsi: fix a bug in copy propagation

  • vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays


  • radeonsi: fix VertexID for OpenGL

Michel Dänzer (1):

  • radeonsi: Don’t modify PA_SC_RASTER_CONFIG register value if rb_mask == 0

Roland Scheidegger (1):

  • gallium/util: fix crash with daz detection on x86

Tiziano Bacocco (1):

  • nv50,nvc0: implement half_pixel_center

Vadim Girlin (1):

  • r600g/sb: fix issues with loops created for switch