Mesa 22.2.2 Release Notes / 2022-10-19

Mesa 22.2.2 is a bug fix release which fixes bugs found since the 22.2.1 release.

Mesa 22.2.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 22.2.2 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

SHA256 checksum

2de11fb74fc5cc671b818e49fe203cea0cd1d8b69756e97cdb06a2f4e78948f9  mesa-22.2.2.tar.xz

New features

  • None

Bug fixes

  • radv: Crash in dEQP-VK.ray_query.misc.dynamic_indexing

  • glthread: radeonsi: offset textures in game starsector with glthread enabled

  • Crashing on Windows VM

  • Exanima renders with the wrong colors.

  • nouveau: tegra124: GL_OUT_OF_MEMORY error


Alejandro Tafalla (1):

  • freedreno: Fix graphic glitches on a4xx and a5xx

Alyssa Rosenzweig (4):

  • nir/lower_system_values: Fix cs_local_index_to_id with variable workgroups

  • pan/mdg: Lower PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK on Midgard

  • pan/mdg: Fix 16-bit alignment with spiller

  • nir: Fix nir_fmax_abs_vec_comp

Andri Yngvason (1):

  • gallium/vl: Add opaque rgb pixel formats

Daniel Schürmann (1):

  • aco/spill: Fix spilling of Phi operands

Danylo Piliaiev (1):

  • tu: Reset whether there is DS resolve for dynamic subpass

Dave Airlie (1):

  • gallivm: handle llvm coroutines for llvm > 15

Diogo Ivo (1):

  • nouveau: treat DRM_FORMAT_INVALID as implicit modifier

Dylan Baker (7):

  • docs: Add sha256 sum for 22.2.1

  • .pick_status.json: Update to 243aa6b2ec0c2626b1333ba666a6d6d60ede8505

  • .pick_status.json: Update to c4482a3c1a973975eb27ac284a18bebca24f7876

  • .pick_status.json: Update to 3eed5931edf6e5f45378b013ca21f98f17af2b34

  • .pick_status.json: Update to b02e9ef35a0446019cda9473e4c355c7cc4bb24d

  • .pick_status.json: Mark 4c7a44413a07d3fb314f786e047bb7212c082a6c as denominated

  • .pick_status.json: Mark dbd022f2ab43ff0a9ecc05c61123467e25f109de as backported

Emma Anholt (1):

  • turnip: Don’t use the dynamic color write enable during non-dynamic.

Erik Faye-Lund (1):

  • gallium/u_threaded_context: remove stale comment

Filip Gawin (1):

  • r300: don’t use smooth line if not requested

Gert Wollny (3):

  • r600/sfn: Always start a new CF after a KILL instruction

  • r600/sfn: don’t propagate registers into conditional test


Lionel Landwerlin (3):

  • vulkan/runtime: don’t lookup the pipeline disk cache if disabled

  • anv: initialization pipeline layout to 0s

  • anv: add missing tracepoint

Liviu Prodea (1):

  • clc/clover: Link clang statically when shared-llvm is disabled

Mike Blumenkrantz (3):

  • zink: clamp line_stipple_factor to 1 if stipple is disabled

  • zink: unset rp_changed after initializing renderpass attachments

  • zink: disable fbfetch when flushing clears

Ryan Houdek (1):

  • vulkan/wsi: Add dep_libudev to idep dependencies

Sil Vilerino (2):

  • gallium/va: vaDeriveImage to check PIPE_VIDEO_SUPPORTS_CONTIGUOUS_PLANES_MAP


SoroushIMG (3):

  • zink: fix invalid Offset set for variables which do not need an offset

  • zink: stop enabling minmax filtering when not supported

  • zink: fix isNan mismatch between NIR and SPIR-V

Timothy Arceri (5):

  • util/conf: enable init to zero workaround for Exanima

  • util/radeonsi: enable zerovram workaround for Exanima

  • radv: add radv_zero_vram workarounds for OpenGL games

  • glthread: fix matrix stack depth tracking

  • glthread: leave dlist dispatch in place for Begin/End

Yonggang Luo (1):

  • util: Turn -DWINDOWS_NO_FUTEX to be pre_args